February 27

Role of virtual reality and gamification in today’s learning process

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It is important to note that Technology plays a vital role in our life in making it more easy and efficient so that we can easily take part in all the activities and remain productive. Hence, it is not Unlikely that Technology has become an integral part of the educational process.In the educational landscape technology changing the face of education by making the entire learning process more interactive and engaging and ensuring that students have fun when it comes to learning.

In the last few years there have been several innovations made in the field of education. It is based on these innovations that the online learning process has become so engaging for the students and has raised its popularity in the market. The sudden start of the covid-19 pandemic can be stated as a boon for the online education industry as It helped in making people understand about the several benefits that it provides and how it enables better learning for the students.

Considering the case of modern educational tools such as virtual reality indemnification, it can be stated that through the use of this technology students have become more sharp in their studies and have been able to get better grades in the examination.In the current scenario students are able to avail online learning through the use of Learning management system where they are required to have an Internet connection and Technical device through which we can communicate with that teaches directly. it is important to know that one of the major benefits of online learning is that it enables the student to make use of modern technical tools and implement it directly in their learning process.

 

Why are these tools important?

 

The use of tools such as gamification technology and virtual learning along with augmented learning helps create a simulated environment for the students through which they are able to have a better understanding of the subjects they are studying. Considering the case of gamification, it has been found that to the use of this process students have been able to have a better understanding of the subjects as they have used this technology e in the form of solving different kinds of puzzles and answering quizzes. The game of occasion Technology makes it easier for the students to learn subjects such as math and logical reasoning as it enables them to work on these problems in the form of mental quizzes.

It has shown that using this process the students get better insight into how answers can be practically found from the question itself and make the entire learning process easier and interactive. similarly, considering the case of virtual reality the students have been able to immerse themselves in a simulated environment to get real life experiences of what their starting and their textbooks. to the use of this virtual learning process different life pictures are created in three-dimensional environment where the students get a life feel of the different events or aspects which they are studying in their regular textbooks. in this way it becomes easier for them to have a better grip on what they study and work towards performing better in their examinations.

Each of these Technologies have been found to provide better guidance to the students. However, it is important to note that the students are able to understand these processes with clarity because of the effort shown by the teachers who have been effectively able to implement these procedures. It is important that the teachers be perfectly trained so that we can use this technology to their advantage and provide a better learning experience for the students. hence, it can be stated that the use of these modern technologies has a lot of benefits when it comes to the online learning process. In the following section a few of those benefits have been outlined to provide a better idea How, the online process has been able to make learning easier and fun for the students.

  • It helps in increasing the technical efficiency of the students.
  • It fosters Innovation and creativity in the students and encourages them to work on the same.

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